In this game, I wanted to present the player with high tensity quick play decisions. The players will start in the middle of a chase scene where they are hunted by a creature. All while, being met with a fiend who is trying to take this opportunity to make a deal with the player. This gives player's the option to accept the deal or not and to find a way to get free from the creature. No same playthrough will be the exact same, as choices are present to allow the player to explore more areas of the game and to uncover more truths of the story based on their decisions.

StatusReleased
PlatformsHTML5
AuthorRobaram
GenreInteractive Fiction
Made withTwine
TagsShort, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

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